Notepad download mac m1
Frameworks, factories, patterns, design principles. We are all caught in the complexity of our day job challenges. I succeeded but still had some jealousy towards Notepad++ for it's ultimate availability, impressive performance and extremely light nature.Īlso I had another less obvious but very strong motivation for developing this plugin. Thus I canned the project and concentrated on the integrating CS-Script with Visual Studio instead.
However I was not satisfied with it's performance and not powerful enough editing capabilities. It was a custom WinForm based editor wrapping the pre-version-5 NRefactory. I spend quite some time reverse engineering the SharpDevelop and have almost completed a C# dedicated editor (codename UltraSharp). I wanted C# and CS-Script users to have a powerful and light editor without any deployment or licensing pain.Ībout 3 years ago I even made a serious attempt to develop such an editor. I do realize that Visual Studio offers practically unbeatable "editing power" however it is still not a "silver bullet".
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While it comes with Visual Studio extension and Windows Explorer Shell Extensions I always felt that CS-Script is kind of incomplete without a rich dedicated editor.
The second reason for the plugin is all about CS-Script. In fact every such a script can be considered as a plugin on its own with all associated plugin attributes: toolbar icon, shortcut, menu item. It allows automating Nopetad++ itself with C# scripts. Thus another Notepad++ plugin ( NppScripts) just has been released. When the implementation has been practically completed a few other ideas have eventuated.
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And because the script engine is available within the plugin it was only logical to allow execution of C# code directly from Notepad++. The Intellisense related functionality is based on NRefactory but the heart of the plugin is CS-Script. And this would also include "Go to definition", "Find references", "Show Method Info", "Add missing 'using'" and code formatting. I wanted Notepad++ to have the same level if Intellisense support as Visual Studio offers. Thus I decided implement a real Notepad++ Intellisense solution for C#. I do believe that such a bright editor as Notepad++ deserves something better. It is actually nothing else but a list of the "favourite words" grouped by the type of the document. It is not really an intelligent code assistance. Thus I think the "auto-completion" in Notepad++ is a bit clumsy. But despite all this "brilliance" it has certain room for the improvements. It's well deserved reputation is attributed to the clever architecture and close to flawless implementation. By many it is considered a "must have" source code editor.
It is hard to find someone developing on Windows who hasn't heard about Notepad++. InfoQ: Why did you decide to create a plugin for Notepad++? While they follow completely different runtime paradigm CS-Script borrowed many usability ideas from Python: multi-script execution, pre-compilation. It has been used in AutoCAD plugins, automation and robotics, game and rules engines.ĬS-Script was inspired and influenced by Python. When you are running MediaPortal or FlashDevelop you are using CS-Script. Of course it is more complicated under the hood and CS-Script offers a very appealing set of features: custom-JIT compilation, classless syntax, automatic namespace-to-assembly resolving, interface alignment etc.ĬS-Script is 9 years old now and it has found its audience. In other words C# script at runtime is nothing else but an assembly, which is compiled on-fly. But CS-Script allows you to skip the compilation stage and load/execute the code immediately, effectively handling your C# code as a script. The simplest way to describe CS-Script is as follows: you can code your algorithm in C#, then compile it into assembly and then either execute this assembly directly or load and execute it from the host application. In fact the script engine targets the very same ECMA-compliant 'plain vanilla' C# that you compile into assembly with Visual Studio or MonoDevelop.
And this is the reason why CS-Script is not different from normal C# at all. It is important to note that CS-Script is not an interpreter but a shell that encapsulates either Microsoft or Mono C# compiler. Oleg: To put it simple, CS-Script is a CLR based runtime environment for executing scripts written in C#.